Sunday, November 3, 2013

Stop-Motion Character Animation

 
 


So I learned a LOT from the last stop-motion animation. Namely: too many joints = too many problems.

For this round I used very simplified figurines that could still semi-move, while trying to not compromise the complexity, as well as adding story telling and more characterization. It took a few do-overs (and a few pumpkins) but I finally got something I feel is presentable. The biggest challenge turned out to be the lighting, which left me struggling over a few days to capitalize on the only decent natural-lighting I have available.








 

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